Think like a game designer

Charlie Cleveland recommended this read to the UW team. I wasn’t ever interested in game design, so I decided to finally change that and check out the book. Justin Gary’s work has a subtitle “the step-by-step guide to unlocking your creative potential”. I never had any great game ideas, so I doubted that.

After reading it I had to admit that I was surprised. Gary’s systematic apporach to design seems like a no-nonsense approach that could produce game ideas that could be easily verified. I wish I had time to verify that, haha.

Contents, for future reference:

Part I Understanding Design 19
Chapter 1 Learning Fundamentals 21
Chapter 2 Getting Started 25
Chapter 3 Overcoming Obstacles 35

Part II Learning the Core Design Loop 39
Chapter 4 The Steps of the Core Design Loop 41
Chapter 5 Inspiring 43
Chapter 6 Framing 53
Chapter 7 Brainstorming 59
Chapter 8 Prototyping 69
Chapter 9 Testing 77
Chapter 10 Iterating 85

Part III Refining Your Designs 91
Chapter 11 The Phases of Design 93
Chapter 12 Engine Design 101
Chapter 13 Engine Development 113
Chapter 14 Component Design 119
Chapter 15 Component Development 125
Chapter 16 Polish 131

Part IV Building Great Games 143
Chapter 17 What Makes Games Great? 145
Chapter 18 Elegance 147
Chapter 19 Excitement 155
Chapter 20 Depth 161
Chapter 21 Motivation 169
Chapter 22 Engagement 177

Part V Making Money 185
Chapter 23 Monetizing Games 187
Chapter 24 How to Be a Professional Game Designer 193
Chapter 25 How Can I Get My Game Published? 197
Chapter 26 Game Business Models 203
Chapter 27 How to Make Games That Last 211
A Final Note: Living the Lessons 217